Don't be afraid to ask for help. I'm making changes to this tutorial all the time. Your feedback is greatly appreciated! Step 1: Install UE 4.22 with Epic Games Launcher Step 2: Extract Assets Step 3: Import to 3D modelling application Step 3a: Import the base mesh to Blender Step 3b: Rename everything Step 3c: Apply the morph targets This is a good time to save your .blend file!
Extract the same way we extract models. They would be in a subfolder of the model they belong to. Just select all of them and "Export" - you can use whatever file format you prefer. Then put them in a UE4 project and make sure you have the same location and file name. Filename suffix describes the purpose of the image: _C : Base Color _M : Red Green Blue -> Specular Roughness Metallic -N : Normal Map You ca